Umami Grove

Upcoming Adventure/Cooking game for VR platforms. 
I have been commissioned to compose music and design sound effects for this game.

The Calamity

My entry to the Game Jobs Live's Game Parade 2021 Spring Jam. We won Most Commercially Viable and were nominated for multiple different other awards, notably best 2D art, 3D art and best original audio. The Calamity made it to itch.io's front page, where it remained for 7 days, garnering much attention from the youtube indie game let's play community.

Tomatomare

Winner of "Most Fun", "Technical Gem", "Best Level Design" and "Best 3D Art", as well as being nominated for 7 other categories, making a total of 11 out of 14 category appearances, Tomatomare is a 3D rolling platformer about helping a small tomato escape their nightmares.
I was project lead, directing the game and programming all the core functionality of this game, aswell as scoring 4 original music tracks and designing and integrating original audio. I also designed visual effects such as particles, post processing, lighting etc.

Sacrifice & Last Stand

I composed two original musical scores for these cinematic videos, totally 13 minutes of music in length together. I spent a lot of time aligning music to embellish moments in the videos and touching up the existing sound effects track.

Displacement

Winner of the Games Fleadh 2020's "Best Original Audio and Music" award, Displacement is a non-euclidean escape-room style game where you're a magical wizard, casting portals to solve puzzles and escape the run-down prison that once held you captive.
I was project lead, and programmed and assembled everything besides some auxiliary level-related logic. I also designed visual effects such as particles, post processing, lighting etc, while creating and integrating dynamic music and audio that adjusts to the player.

Paletorch

A 2D Roguelike in which you are a soul entrapped within a crystal ball, who's purpose is to escape an enchanted tower through any available means. One button shoot-and-move, smash, spill and break almost everything in your randomly generated environment.
This game is my long-term passion project, I work on it during the summer when I am free from my studies. It is not ready yet, but expect a vertical slice build soon.

Ad Mortem

Working as Audio and Narrative Director to help develop a formally unannounced project.

Ad Mortem

External Links:

Where I keep my programming projects, both academic and hobbyist.

The main site where I store the music I make for games, cinematics, or for leisure.

Where I keep my finished games and game jam entries.

For direct contact and business inquiries, you can email me here.

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