I'm a passionate, award winning computing student, game developer, sound designer and music composer.
I can cover the entire audio pipeline in most game development scenarios, from sound creation to audio engineering and music composition.
In development I'm most comfortable with Unity game engine, but I am happy to work in or learn any engine/tool/development environment. I also have experience in Unreal Engine 4 and GameMaker Studio, and my strongest programming languages are Java/C#, C++ and Python.
I also have a lot of experience working in audio middleware such as FMOD and designing adaptive, code-driven audio interactions for the games I have worked on in the past.
I'm always interested in learning more and improving my skills.